Reach the table after hunting
Finish the floor cleaning and enter the hunting area. Take the rifle and ammunition from the stump. The pheasant is in the tree, the pigeon is in the sky, the boar emerges after disturbing its shadow, the rabbit emerges after the rock interaction, and the deer appears later by the river. Back out to the stump to collect more ammunition when needed.
After the five animals, inspect the table of meat and organs. You are matching the unnumbered sensory pieces with the numbered parts that react to them. Hover/move a selected part near the other pieces and watch the movement; the clue is the matching reaction, not the visual size of the meat.

Match the senses and read 91276
On a narrow screen, scroll the table sideways to read all columns.
| Sense / part | Matched numeral | Digit |
|---|---|---|
| Sight · eye | IX | 9 |
| Smell · snout | I | 1 |
| Touch · claw | II | 2 |
| Taste · tongue | VII | 7 |
| Hearing · ear | VI | 6 |
This produces 9–1–2–7–6. Keep the eye first and ear last; sorting the numerals into numeric order gives a different code. The labels above identify the pieces by anatomy and sense rather than an arbitrary screen coordinate.
The optional A Perfect Hunt adds a no-wasted-shots requirement and two shots at William. It does not add two new digits to this code. See the achievement’s conditions if you want that extra reward.
Open the shed and keep the timepiece
Enter the five digits
Use 91276 on the shed lock.
Checkpoint: The shed opens.
Collect its tools
Take the knife and cloth inside and speak to Aldous. Give him the knife.
Keep the silver timepiece before cleaning
When he becomes blood-covered, take the Silver Timepiece from his bag BEFORE wiping his face with the cloth.
Checkpoint: The timepiece is in your inventory; the task can then finish.
If the digits work but you are still stuck, check the timepiece pickup rather than changing the meat solution. Continue with Day 2 Evening’s laundry and bath, which yields the Bronze Timepiece.