Open the hidden lab entrance
Complete Looking for the Cat, then read Aldous’s note. At the hunting painting, interact with the hat, rifle, bear’s eyes and crow, in that order. The panel beneath the painting reveals the lab entrance.
The lab is not available during Aldous’s first morning breakfast. Its Day 3 task is Assisting in Alchemy, so use that notebook chapter when returning later.

Decode the symbols from demonstrations
On a narrow screen, scroll the table sideways to read all columns.
| Clue in the room | What it establishes |
|---|---|
| Two-finger painting | The number 2. |
| Stream painting | Water. |
| Grinder’s illustrated recipes | Fruit output = juice; meat output = blood. |
| Sibling photograph and canister recipes | Two linked symbols refer to Aldous and middle. The one also used as a canister position is middle; the other is Aldous. |
| Toy Soldier | It bends three times to the left: 3 and left. The remaining canister-position glyph identifies right. |
| House painting and parrot bowl | Nine windows split into 4 and 5. Give the parrot five water portions to identify 5; the other is 4. The remaining number is 1. |
| Bottle cabinet | The decoded number order opens it with 2451. |
| Left/right box and candle | L L R R L R gives matches. Lighting the candle reveals heat. |
| Canister output recipes | Left 2 + middle 3 gives oil; right 4 + left 1 gives acid. |
The fifteen labels are 1, 2, 3, 4, 5, left, middle, right, Aldous, water, juice, blood, oil, acid and heat. Place the corresponding symbols on the chart as you establish each clue. Color or a vaguely similar mark is not enough to identify a glyph.
Use the room’s stations in the right order
- Crate and cabinet: take water and the first empty bottle, then use 2451 to obtain three more bottles.
- Floor box and candle: collect matches with L L R R L R and light the candle to finish the heat clue.
- Canisters and parrot: prepare oil and acid in separate bottles; give the parrot five water portions for the egg.
- Aldous, grinder and plant: acid produces meat; grind meat for blood; four water plus one blood grows fruit; grind fruit for juice.
- Mixing book and serving: follow the full elixir procedure: egg first, one juice, one acid, one oil, three blood. The first glass dose is followed by handing over the full bottle.
Assisting in Alchemy ends with Aldous’s completed transformation, not merely with a filled mixing bottle. The next notebook task is Day 3 Afternoon’s maintenance. The estate room reference places this scene among the other stage-dependent routes.
A later visit uses a different box input
Kate’s post-game bathroom note sends you back here with a maze clue. That replay opens the same floor box with R R R L R L R R L for a letter. During normal alchemy, L L R R L R gives matches instead.
Follow the secret-clip guide’s lab note for that sequence. It is a hidden-letter objective; it does not change the elixir quantities.