Find the flower pot in the garden

Finish Preparing the Reception, including the chandelier, and talk to Kate. Go through the back door into the garden and look left at the flower pot. This is the ten-flower pyramid in Welcoming the Guests, rather than a later house-painting or alchemy puzzle.

Look at two different leaf positions: lower leaves are on the stem; upper leaves sit directly under the flower head. A red bud/center and white petals are separate features. A flower can have leaves without having a bud.

The goat’s head in Servant of the Lake’s Ruining the Bouquet achievement icon.
Official Steam achievement artwork — Ruining the Bouquet; the flower arrangement is explained by feature labels in the guide. Steam source (opens in a new tab)
Servant of the Lake’s garden flower pot, with the pyramid of flowers above its planter, in a small walkthrough preview.
Small scene referenceServant of the Lake - Official WalkthroughMatch the planter and flower pyramid to the object in front of you. For the full arrangement, follow the feature-labelled rows in the next section.Rusty Lake · 13 August 2026. Rusty Lake’s release-era premium recording; this preview has no verified capture timestamp.Original 120×90 automatic preview, shown at its own size. It identifies the pot; use the written feature table for individual leaves and petals.

Arrange all four rows by their features

On a narrow screen, scroll the table sideways to read all columns.

One documented arrangement. Positions within each row are read from left to right; “upper/lower” describes leaves on a plant, not the row.
RowLeft-to-right contents
Top · one flowerWhite petals + red center + upper leaves + lower stem leaves.
Second · two flowersRed bud with both leaf sets · white flower with both leaf sets.
Third · three flowersRed bud with lower stem leaves · no bud, both leaf sets · white flower with upper leaves.
Bottom · four flowersPlain red bud · no bud, lower stem leaves · upper leaves only · plain white flower.
  1. Separate the four basic pieces

    Find the plain red bud, the budless stem with lower leaves, the upper-leaf piece and the plain white flower. Place them across the bottom in that order.

  2. Build the three paired flowers

    Above the first pair place red bud + lower leaves. Above the middle pair place the plant with both leaf sets and no bud. Above the last pair place white flower + upper leaves.

  3. Complete the two upper rows

    The next pair is red bud with both leaf sets, then white flower with both leaf sets. Put the fully developed white flower with red center and both leaf sets at the top.

    Checkpoint: The bouquet can be picked up, and a Stone Tablet appears in the pot.

If the puzzle stays closed, compare every pair to the plant immediately above it. Check the position of the leaves, not just the petal color: the two leaf-only pieces and the two partly developed flowers are easy to swap. The planter diagram explains this combination rule.

Keep the bouquet, or unlock Ruining the Bouquet

For the ordinary task, keep the bouquet and give it to Alexandra after she arrives. The game does not require it to be chewed.

  1. Offer flowers before collecting milk

    With the bouquet in your inventory, give it to the goat before milking. Once milked, the goat leaves and this opportunity is gone.

  2. Continue the garden work

    Milk the goat into the jug and collect the mailbox key from the dirt its kick exposes. Finish the other garden puzzles and raise the flag.

  3. Give Alexandra the altered bouquet

    Help Alexandra out of the carriage and hand her the flowers.

    Checkpoint: Her response that the bouquet smells of goat accompanies Ruining the Bouquet.

Only the bouquet branch changes. You still need the goat’s milk and all three tablets. A missed goat interaction can be revisited through the notebook after the game is completed.

Finish welcoming the guests

Open the mailbox with the small key and take its tablet. Clear all six cockroaches for the third tablet. Their arrow-marked stone makes an adjacent cockroach move one space away; a trapped insect means the board needs resetting.

Use the garden stone-box solution, take the flag and raise it. The Day 1 Afternoon progression continues with Alexandra’s 374 suitcase and the coachman’s fee.